— LIKE GEOGUESSR, WITH A FINISH LINE —
A geography puzzle and a virtual journey, in one game. A secret spot is somewhere on the map, and the clues to it are sold in a shop — so you buy a few, set off on a hunch, ride real trains, subways and ferries on their actual timetables, and open more as you get off trains closer to it. First to stand on the spot wins. Solo time trial, or up to ten players.
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SEE IT IN MOTION
HOW A RACE WORKS
One shared starting station for the whole lobby — picked on the map, drawn at random, or from a community course. You set how many legs the race has and how far apart, at least, its destinations are; a community course brings its own.
Each destination opens with a free photo taken on the spot and a first set of clues for sale. Buy the ones you need with your own cash. The shop doesn't show what else it holds, or how close you have to get before more opens up.
Trains, subways and ferries run on their actual schedules. Every ticket costs cash, and the 08:04 doesn't wait for anyone. Get off a train inside the next ring around the destination and its next set of clues opens, with a free radar at that distance drawn on your map.
Paid tools — radar sweeps, census counts, thermometer checks and more — narrow the map. Each can be used once per destination, at a flat price. Cash comes only from challenges. With rivals on the course, curse-card boxes and sealed-bid auctions turn up along the way.
A destination is one exact spot. Reach it, photograph it, and the next leg unlocks. First to finish the final destination wins; everyone else is ranked by how far they got.
BUILT FOR RIVALRY
Race the clock on your own — no room, no waiting. Your finish time is the score.
Free-for-all, or teams — two-player co-op, 2 v 2, 3 v 3, up to five pairs. Teammates advance together, share one clue shop, chat, markers and tool results, and can send each other cash. Rivals hear what kind of clue or tool you bought, never what it said.
One frozen course, one attempt, the same timetables for everyone. Runs are ranked by run time and replayed side by side once the tournament closes.
Draw your own course — a start station and up to eight destinations — and let anyone race it. Or race theirs.
Finished races play back on the map: every trail, every clue as it landed, and the photo that ended it.
Runs in your desktop browser — no downloads. Make an account and you're on the start line in minutes.
QUESTIONS, ANSWERED
Yes — Worldboard is free to play. Members play ad-free and can speed the game clock up all the way to 80×; you can become a member any time from the shop.
No. You move an avatar on real map and timetable data, entirely in your browser. Your real location is never tracked — every position in the game is the one you chose.
None but yourself: a solo time trial is a race against the clock. Multiplayer rooms take up to ten players — free-for-all, or split into teams.
Anywhere Worldboard has transit coverage — from dense metro networks to rural branch lines, across many real-world regions, with more added regularly.
An asynchronous race on a frozen course. Join any time before it closes — joining starts your run, and you get exactly one attempt. Everyone races the same timetables; runs are ranked by run time, and when it ends every run's replay opens to everyone who can see the tournament.
As long as the course you set: one short leg can be over in a sitting; five long legs are a proper expedition. Save any time and pick the race back up later.
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FREE TO PLAY · RUNS IN YOUR BROWSER · EARLY ACCESS