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— LIKE GEOGUESSR, WITH A FINISH LINE —

SOLVE THE PLACEGET THERE FIRST

Early Access

A geography puzzle and a virtual journey, in one game. A secret spot is somewhere on the map, and the clues to it are sold in a shop — so you buy a few, set off on a hunch, ride real trains, subways and ferries on their actual timetables, and open more as you get off trains closer to it. First to stand on the spot wins. Solo time trial, or up to ten players.

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SEE IT IN MOTION

Watch a race unfold

A solo race from Paris to Lewes: the Clue Shop and the Tool Shop, three train arrivals that unlock new clues, a Field Trip challenge in London, and the win

HOW A RACE WORKS

Start. Decode. Ride. Arrive.

  1. 01

    Same start line

    One shared starting station for the whole lobby — picked on the map, drawn at random, or from a community course. You set how many legs the race has and how far apart, at least, its destinations are; a community course brings its own.

  2. 02

    Shop for clues

    Each destination opens with a free photo taken on the spot and a first set of clues for sale. Buy the ones you need with your own cash. The shop doesn't show what else it holds, or how close you have to get before more opens up.

  3. 03

    Ride closer

    Trains, subways and ferries run on their actual schedules. Every ticket costs cash, and the 08:04 doesn't wait for anyone. Get off a train inside the next ring around the destination and its next set of clues opens, with a free radar at that distance drawn on your map.

  4. 04

    Buy an edge

    Paid tools — radar sweeps, census counts, thermometer checks and more — narrow the map. Each can be used once per destination, at a flat price. Cash comes only from challenges. With rivals on the course, curse-card boxes and sealed-bid auctions turn up along the way.

  5. 05

    Stand on it

    A destination is one exact spot. Reach it, photograph it, and the next leg unlocks. First to finish the final destination wins; everyone else is ranked by how far they got.

How to play, one chapter at a time: starting a race, your screen, your destination and the Clue Shop, the Tool Shop, maps, stations and tickets, riding and arriving, speeding up time, on foot, challenges, and finding the spot to win

BUILT FOR RIVALRY

One course, every kind of race

  • Solo time trial

    Race the clock on your own — no room, no waiting. Your finish time is the score.

  • Up to ten players

    Free-for-all, or teams — two-player co-op, 2 v 2, 3 v 3, up to five pairs. Teammates advance together, share one clue shop, chat, markers and tool results, and can send each other cash. Rivals hear what kind of clue or tool you bought, never what it said.

  • Tournaments

    One frozen course, one attempt, the same timetables for everyone. Runs are ranked by run time and replayed side by side once the tournament closes.

  • Community courses

    Draw your own course — a start station and up to eight destinations — and let anyone race it. Or race theirs.

  • Replays

    Finished races play back on the map: every trail, every clue as it landed, and the photo that ended it.

  • Zero installs

    Runs in your desktop browser — no downloads. Make an account and you're on the start line in minutes.

QUESTIONS, ANSWERED

FAQ

Is it free to play?

Yes — Worldboard is free to play. Members play ad-free and can speed the game clock up all the way to 80×; you can become a member any time from the shop.

Do I have to physically travel?

No. You move an avatar on real map and timetable data, entirely in your browser. Your real location is never tracked — every position in the game is the one you chose.

How many players do I need?

None but yourself: a solo time trial is a race against the clock. Multiplayer rooms take up to ten players — free-for-all, or split into teams.

Where in the world can I play?

Anywhere Worldboard has transit coverage — from dense metro networks to rural branch lines, across many real-world regions, with more added regularly.

What is a tournament?

An asynchronous race on a frozen course. Join any time before it closes — joining starts your run, and you get exactly one attempt. Everyone races the same timetables; runs are ranked by run time, and when it ends every run's replay opens to everyone who can see the tournament.

How long does a race take?

As long as the course you set: one short leg can be over in a sitting; five long legs are a proper expedition. Save any time and pick the race back up later.

ALSO ON WORLDBOARD: HIDE & SEEKSomeone is tucked away near a station. Ride real timetables, fire real questions, and hunt them down — solo or head-to-head.CHECK OUT HIDE & SEEK →

THE WORLD ISYOUR RACETRACK

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FREE TO PLAY · RUNS IN YOUR BROWSER · EARLY ACCESS